UWP LOAD DRAWING

private async void Load_Click(object sender, RoutedEventArgs e)
        { 
       Windows.Storage.Pickers.FileOpenPicker openPicker =
       new Windows.Storage.Pickers.FileOpenPicker();
            openPicker.SuggestedStartLocation =
                Windows.Storage.Pickers.PickerLocationId.PicturesLibrary;
            openPicker.ViewMode =
                Windows.Storage.Pickers.PickerViewMode.Thumbnail;
            // Filter to include a sample subset of file types.
            openPicker.FileTypeFilter.Clear();
            openPicker.FileTypeFilter.Add(".gif");
            openPicker.FileTypeFilter.Add(".png");
            openPicker.FileTypeFilter.Add(".jpeg");
            openPicker.FileTypeFilter.Add(".jpg");

            // Open the file picker.
            Windows.Storage.StorageFile file =
                await openPicker.PickSingleFileAsync();

            // 'file' is null if user cancels the file picker.
            if (file != null)
            {
                // Open a stream for the selected file.
                // The 'using' block ensures the stream is disposed
                // after the image is loaded.
                using (Windows.Storage.Streams.IRandomAccessStream fileStream =
                    await file.OpenAsync(Windows.Storage.FileAccessMode.Read))
                {
                    // Set the image source to the selected bitmap.
                    Windows.UI.Xaml.Media.Imaging.BitmapImage bitmapImage =
                        new Windows.UI.Xaml.Media.Imaging.BitmapImage();
                    bitmapImage.SetSource(fileStream);
                    simple.Source = bitmapImage;
                  
                }
            }
        }

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